Magic is combinatorial in nature, that is, you put spell pieces together through research to create a spell. The more pieces, the more powerful the spell. But the more pieces, the harder it is to make to spell in the first place and perhaps harder to cast as well. ne approach is to have hard-coded spells that simply require certain thaumas to research. The other is to had thaumas that all work inteligently with each other so that spells just work. Magic nouns: earth (solids) water (liquids) air (gasses) fire (energy) mana (meta-energy) soul (god-energy) verbs: move transform create destroy thaumas: Earth-Based Thaumas: -------------------- create stone (create earth) create timber (create earth) summon earth elmental (create earth move) dispel earth elemental (destroy earth) Water-Based Thaumas: -------------------- create water (create water) Noun Primary ---- ------- earth dig water float air flight fire health mana aura soul faith Spell types: TYPE COMP1 COMP2 COMP3 COMP4 DESC attack medium - - - attack spells defense medium - - - defense spells attack (medium, range, strength, skill) defense (medium, strength, skill) summon (creature, skill) compel (creature, skill) create (medium, item, strength, skill) scry (range, skill) range1 same stack touch range2 same location sight range3 same region proximity range4 other region anywhere damage1 small wound damage2 medium wound damage3 large wound damage4 fatal wound summon1 small creature summon2 medium creature summon3 large creature summon4 giant creature Marcus: Idea for spells: ability to cast overland weather control... I cast a storm on map region "a" your hero moves into map region "a" and has harder time searching building and gathering... you get the picture.